THREE DIMENSIONAL ANIMATION OF THE TRANS JOGJA BUS TOUR LINE USING PATH TECHNIQUE

Nurcahyani Dewi Retnowati, Anggraini Kusumaningrum, Fatimatuzzahroh Fatimatuzzahroh

Submitted : 2018-10-10, Published : 2018-10-24.

Abstract

Three-dimensional animation is widely used in various needs, one of its applications can be used as a medium for information on Trans Jogja bus tour line. This information media is useful for Trans Jogja bus users in knowing bus routes so that it is easier to use Jogja Trans buses. In the design of three-dimensional animation, the Trans Jogja bus route uses Paths techniques in the 3D Blender software and in making the application display using Construct 2 software. The design is then implemented in the form of animated videos. The 3D animation application of the Trans Jogja Bus route that is published on the itch.io site gets as many as 115 views and that downloads as many as 127.

Keywords

three-dimensional animation, paths techniques, Trans Jogja bus routes

Full Text:

PDF

References

Hormansyah, D. S., Sugiarto, V., & Amalia, E. L. (2016). PENGGUNAAN VISSIM MODEL PADA JALUR LALU LINTAS EMPAT RUAS. JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi, 7(1).

Dinas Perhubungan Daerah Istimewa Yogyakarta, Data Trans Jogja. Online: http://dishub.jogjaprov.go.id/trans-jogja. Diakses 10 September 2018.

Gilang Prasetya, D., & Pradesan, I. Penerapan Algoritma Dijkstra Dalam Animasi Lintasan Terpendek Dengan Visualisasi 3D Menggunakan Maya.

Retnowati, N. D. (2017, December). Animasi 3D Rute Jalur Bus Trans Jogja Trayek 1A Dan 3A Berbasis Android. In Conference SENATIK STT Adisutjipto Yogyakarta (Vol. 3, pp. 64-71).

Chang, M., Liliana, L., & Rostianingsih, S. (2015). Implementasi Animasi Pada Multimedia Interaktif. Jurnal Infra, 3(2), pp-32.

Utami, D. (2007). Animasi dalam pembelajaran. Majalah Ilmiah Pembelajaran, 7(1).

Fernandez, Ibiz. (2002). Macromedia Flash Animation dan Cartooning: A Creative Guide.

Jogiyanto, H.M. (2005). Analisis & Desain, Ed ke-III, Yogyakarta: C.V Andi Offset.

SA Rosa, M. Salahudin. (2014). Pemrograman Berorientasi Objek. Bandung. Modula.

Syahfitri, Y. (2011). Teknik film animasi dalam dunia komputer. Jurnal SAINTIKOM, 10(3), 213-217.

Article Metrics

Abstract view: 400 times
Download     : 382   times

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Refbacks

  • There are currently no refbacks.