Learning media for calculating perimeter of plane figures in edugame for elementary school

Learning is an interaction process among students, teachers, and the sources in learning environment. Learning media is an integral part from the whole system and learning process, which means that the learning media is a crucial element and it determines the learning activity. As one of a learning medias, multimedia animation gives a fun impression and helps learning process in remembering. The process to calculate perimeter of plane figures for 3rd grade students in elementary school will be easier using a multimedia application that is interesting and interactive. This research aims to create a learning application to calculate the perimeter of plane figures in edugame. This edugame contains a tutorial to solve the perimeter of plane figures and some exercises with various plane figures. Through this edugame, the students can find out where the error lies when calculating the perimeter of plane figures. This application has tested using a questionnaire with 17 correspondents who are expert users. They are elementary school teachers with the average score result 2.8, which have an interval score criteria "Good". Meanwhile, the second try out did through a youtube platform which was gained 64 views and 16 comments. The users commonly left comments such as "This application is very useful".


INTRODUCTION
According to UU Sisdiknas Tahun 2003 Bab 1 Pasal 1, [1] Learning is an interaction process between students, teachers, and learning sources in a study environment. Learning activities are defined as individual interactions with their environment. The environment in this case is other objects that allow individuals to gain experiences or knowledge, either new experiences or knowledge or something that has been obtained or discovered previously but it gains attention again to a person, thus it possibly could be an interaction [2].
A learning media is an integral part from the whole system and learning process, it means that the learning media is a crucial element and it defines the learning activity. Multimedia animations give fun impressions and help learning process in remembering [3]. Game that intended to educate can be used as one of the education medias that has a learning pattern called learning by doing [4].
Learning method that utilizes Information Technology in order to make the learning atmosphere is more interactive and fun to students and it can be an alternative to do the learning activities [5] [6] [7] in a written journal [8].
In a written journal [6], learning using animation E-Learning can be a learning tool to teach using electronic applications, media, Internet, Intranet or other computer network medias. In addition, computers and Internet networks which play a role in e-learning is the brainware that is creating content (text, images, video, animation) and user/users o f e-learning (teachers and students). It should be noted in making animated e-learning, that the content should be included in accordance with the curriculum that is used by the school to be used for teaching and learning in schools. In a written journal [8], Interactive learning media is the media which is more effective so that the user can feel that practical learning is more fun and can stimulate users desire of learning. The pattern is the process of recognizing an object based on data that already exists to distinguish various patterns with different size and geometry of each pattern is obtained.
Calculations on plane figures are part of elementary school students' mathematical theory for 3rd grade. One of the things that students in 3rd grade of elementary school learns is to find out the perimeter of plane figures. Plane figures have some various forms, therefore the students often have trouble in completion process and accuracy to calculate the perimeter of plane figures.
Based on the description above, this study will be made to calculate the perimeter of several plane figures for 3rd grade of elementary school students. This application has created in a form of edugame, therefore the students can study while playing in interactive way. This edugame contains a tutorial to solve the perimeter of plane figures and some exercises with various plane figures. Through this edugame students can find out where the error lies that is formed in confirmations, only if the students are not careful in calculating the perimeter of plane figures. Through this edugame, it is hoped that the students are not bored and they will be motivated to solve the problem of calculating plane figures' perimeter.

RESEARCH METHOD 2.1. Steps to Build a System
Steps to build Edugame: Calculating the Perimeter of Plane Figures, as figured in Fig 1. a. In Fig 1, it starts with understanding the learning problem that has been faced by Elementary School students, especially on 3 rd grade, to calculate the perimeter of plane figures. The problem that has been faced by Elementary School students is how the image visualization is to calculate the perimeter of plane figures that previously in the book then to be adapted in another media that is computer, as an edugame.
With edugame, it is expected that students will not be bored, but they will be motivated to get to know how to calculate the perimeter of plane figures, through various forms with provided scores. b. The next development step is designing non-functional needs that needed by the system; for hardware and software. The software supporter is a sound, it is needed so the edugame feels more motivated to users or students. The sound configuration according to Sungkono (1999) in article [9], music is a sound harmonization that has a meaning and high artistic value. Sound effect that usually abbreviated as (FX) is an imitation or real sound that shows imagination energy and experience about the situation that is currently shown [10]. c. If the designing of functional needs and non-functional have done, then the next step is implementation, in the form of coding and testing the system. d. After the testing has done, there is a re-evaluation. If the evaluation result is fulfilled as the design, then the system development is finished. But, if the result is opposite and the test still has a lot of mistakes, then there should be a repairment.    [11]. c. Designing the exercise to give a training to students in order to finish calculating the perimeter of plane figures. The exercise designed as edugame. If students could finish the exercise correctly, then the students will get scores as how it determined.
Meanwhile, in the Interface Interaction and Animation Design, there are some designs: a. Designing interaction of dialogue variety that is used. The dialogue variety that has been selected then designed to interact between systems and users. b. Designing interaction process to calculate the perimeter of plane figures. It is because the application is an edugame, so if there was a fault during the calculating process, there will be a reaction from system with some confirmations and information so the users or students can find out where the error is.

RESULTS AND ANALYSIS
The result from calculating perimeter of plane figures system can be seen on Fig. 4   On that process, users or students pointed to the lines that formed as perimeter of plane figures. If the users or students mistakenly choose the wrong lines, then the system will give a ringtone signal wrong and the wrong lines' color that previously pointed will change to red, with a confirmation message as showed on   Fig 7, the the users or students will be asked to repeat the calculation by pressing the Repeat symbol button. But, if the users or students do not want to calculate again, then they can press the left arrow button back to the main menu.  that traversed along with the score confirmation that obtained.

Functional Test
that traversed along with the score confirmation that obtained.

CONCLUSION
Edugame calculates the perimeter of plane figures and the students are helped to understand the calculating process visually. The given score also motivates students to get the highest score. Edugame is user-friendly which is easy to operate with the tutorial that is provided on the Main Menu.